![]() ![]() This trainer has available over fourteen cheats. I've tested it on many games in my Steam library and it synced well with them all. This is a great game hack with a lot of different cheats. If you want to cheat in a game, this is the trainer app you want. I've been using it for over 6 months now and it works flawlessly. Definitely recommended! Amazing mod menu cheat for any PC game out there. The best part is that it's completely free. It has all the features you can possibly ask for, and it works for most PC games. This page was last edited on 4 August, at Navigation Main page Recent changes Random page. Navigation menu Personal tools Create account Log in. Hidden categories: Unverified articles Pages that need fact checking. A skill upgraded above or beyond level 10 is still subject to decay, as if the skill was learned in the natural way. It will have no effect on a colonist that is incapable of using that skill, but the item will still be consumed. See the Experience Table for more detail. While the amount of XP granted is fixed, the effect on the skill level of the colonist may vary depending on how skilled the they already were. Similarly, the learning penalty from reaching the "soft cap" of XP per day is ignored the trainer always provides the same amount of XP for a given character. Traits like Too Smart or Fast Learner have no effect on the skill gain. The skill will increase immediately, the game will display an on-screen message to this effect, and the item will disappear. The skill cannot be chosen, it is a property of the item and chosen randomly when the item is generated by the game. Each trainer is attuned to one specific skill and will increase this skill only, which is given as part of the name, such as "Skilltrainer Construction " or "Skilltrainer Social ". Skilltrainers of all types can also be found in ancient shrines, however the absolute and relative rarity of skilltrainers of each skill varies by both the associated skill and the DLC active at the time, even to the point where some variants are not available through this method if certain DLC are active. Instead they can be bought from traders, obtained as a quest reward, found in item stashes quests. In places, the game still refers to this item as a " neurotrainer " see Version history, below. Skilltrainers are rare, consumable items that will substantially increase a single, specific skill of the colonist using the item. Once released into the brain, the mechanites quickly improve the subject's skills in a specific area, transmuting themselves into neural tissue as needed. The dose is administered through the orbit of the eye. A one-use super-dose of mechanites which trains a specific skill.
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